I admit it, I love Pokemon. I am mostly a collector, as I do not have the knowledge necessary to getting the best Pokemon, stats, and move sets. But I’m addicted all the same. Since the storyline changes with every game that comes out (though the stories are usually quite similar), I will be explaining the five aspects of morality with regards to the game mechanics, rather than plot.
1. Harm/care: This has always been a controversial issue in Pokemon. Players trap Pokemon in Pokeballs, and force them to fight each other. But, apparently, we’re friends with Pokemon? They get injured and knocked out, but we always take them to a Pokemon Center or give them a potion to revive them.
2. Fairness/reciprocity: The more time you put into the game, the more experience and money you get. You can also trade Pokemon with other people, and in that respect, you set up your own rules of fairness. The Pokemon themselves also have a particular idea of fairness. The more attention you give them, the more they like you. But if you let them get knocked out too many times, or give them nasty things to eat, they don’t like you any more. This doesn’t usually apply, however, except when you try to evolve certain kinds of Pokemon.
3. Ingroup/loyalty: The more time you spend with one Pokemon, the more friendly it becomes towards you. The more time you spend battling using one Pokemon, the stronger it gets. It is easier to complete the storyline using just six Pokemon, rather than switching between parties all the time. You can not, however, afford to be loyal to one or two specific types of Pokemon. Each type has its own weaknesses and resistances, and you need many types of Pokemon so you are not at a disadvantage against any one opponent.
4. Authority/respect: The player is basically the authority. However, some Pokemon disobey their owner because their owner isn’t strong enough. If you get a high-leveled Pokemon via a trade, you need a certain number of gym badges in order to control it.
5. Purity/sanctity: Not really sure if this applies or not. The player is supposed to be a young kid, fresh and morally good, not having committed any crimes. The player can not change this fixed personality. They are always the good guy, and can’t commit any legal crimes (though I suppose, you could deliberately abuse your Pokemon and make them hate you, so that the move “Frustration” becomes more powerful). Outside of the game, however, some people actually cheat and use codes and hacks and abuse bugs in the game in order to advance, get rare Pokemon and items, clone Pokemon and items, and get maximum stats.
All in all, I think the Pokemon games have mechanics that can please anyone. Obviously, the game caters to Achievers the most, as I think it is with many, if not most, games. You can earn all 8 gym badges, defeat the Pokemon League, complete your Pokedex, and champion the Battle Frontier (in the newer versions). There is rather a small map for Explorers, but it is sometimes a challenge to navigate. Also, the Battle Frontier in the newer versions has many battling challenges, some of which include navigating a randomly generated maze. For Socializers, you can trade, battle, and chat with your friends. Killers can attempt to get the most powerful Pokemon and battle other players through several means (wireless, infrared, Wi-fi).
The games that others have mentioned that I think I might enjoy are RuneScape and Oregon Settlers. I am an Achiever, with an occasional wish to explore and a great desire to collect. These games seem to fit my likes.