Game playing is both an ancient and almost universal human activity and an industry at the leading edge of digital creativity (and the digital entertainment marketplace). We will focus this class around some key questions: Can games be instruments of cultural or political critique? Agents of change? How can we talk about gamic (or procedural) rhetoric? And, of course, are games part of the digital humanities?
- McGonigal, “Growing Up Gamer” (PDF)
- Flanagan, “Creating Critical Play” (PDF)
- Bogost, “Shit Crayons“
- Jagoda, Remarks from MLA “Dark Side of Digital Humanities” Session
Image: Toy Boarders.
Nothing due (but continue working on your Twine)! (And if you’re still hung up on the basics, here’s another great tutorial.)
PUBLIC WRITING AUDIT
Please send a brief accounting of your public writing activities to date (including links) to me by the time the class meets.
PUBLIC WRITING and FIELDWORK
|04/09/13||Robin Pike, Digital Collections Librarian | University of Maryland||MITH Conference Room|
|From the Stacks to the Future of Research: Building a Scalable, Sustainable Digitization Program at the University of Maryland|
|Time: 12:30pm. Admittance: Open to the Public. Address: 0301 Hornbake Library, University of Maryland.|
4:30 pm – 6:00 pm