Preserving Virtual SNES Games
I had originally planned to use this post to log my adventures in desoldering the CPU from the Nintendo Entertainment System (NES), but, alas, the [...]
I had originally planned to use this post to log my adventures in desoldering the CPU from the Nintendo Entertainment System (NES), but, alas, the [...]
The comments on the Digital Mishnah demo deserve a full response (although the short response is: thank you and, in almost all cases, I agree). [...]
Update: This talk has been canceled due to Hurricane Sandy. How did a feminist film scholar trained in post-structuralist theory end up running a software [...]

THATCamps (The Humanities And Technology Camp) are a rapidly growing set of user-generated unconferences for technologists and humanities professionals. THATCamps are Collaborative: Everyone participates, including [...]
This post was co-authored by members of the Born-Digital Working Group. In early September of 2012 the University of Maryland Libraries and the Maryland Institute [...]

Recently, there has been much discussion about “the big tent” as a metaphor to define and delineate the boundaries of the Digital Humanities. This metaphor [...]

The advent of digital modes of representation has been changing humanistic practices for three decades, most recently in the emergence of a new cohort of [...]
Today, the National Endowment for the Humanities' Office of Digital Humanities hosted project directors from 34 different projects representing recent awards from the Institutes for [...]

Public libraries have a long tradition of serving as a knowledge base for their communities and for the nation as a whole. The change flowing [...]

The TEI Archiving, Publishing, and Access Service (TAPAS) is tackling one of the trickiest problems of scholarly text encoding. How can we provide robust, large-scale [...]