A Glance at the Current State of Video Game Preservation
A number of cultural institutions have begun to take an interest in videogame preservation--but before materials make it to the archives, they are managed by [...]
A number of cultural institutions have begun to take an interest in videogame preservation--but before materials make it to the archives, they are managed by [...]
The word 'text' in this title does double duty. First, it identifies the videogame itself as a text in the general sense: the object of [...]
Since its official launch in 2003, Second Life, the popular 3D interactive world created by Linden Lab, has become an unlikely destination for librarians, bibliophiles, [...]
Manuscripts, paintings, sculptures, buildings and recordings can be preserved and archived for future generations. Live theatre, however, is ephemeral. This simple fact creates a tremendous [...]
When even the most perceptive scholars based in traditional, typographic forms of literacy turn their attention to videogames, the results can be disconcerting. Two of [...]