Anne Collins Goodyear: “Curating in the Era of Time-Based and Digital Media Art”

“Theses about the developmental tendencies of art under present conditions of production . . . brush aside a number of outmoded concepts, such as creativity [...]
“Theses about the developmental tendencies of art under present conditions of production . . . brush aside a number of outmoded concepts, such as creativity [...]
Before getting to the first post from our Policy & Procedures Group, I'd like to sharing a link to Jennie Levine Knies' "Alas, poor Metadata!" [...]
Videogame preservation has made great strides in the last four years, from having the Art of Video Games on display at the Smithsonian Museum of [...]
We have released a new version of the demo. Much of the change is in styling and branding, but there are new texts added, some [...]
This talk will analyze reading and writing practices that are interactive, social, live, sited, and algorithmically produced. With examples ranging from installations, performances, interactive text [...]
Linked Data is a bit of a buzzword at the moment in the cultural heritage sector. At first glance, the principles of Linked Data seem [...]
The Web has made high quality art images from the world's best collections available to anyone with an internet connection. Social media, particularly social tagging, [...]
MITH is pleased to announce that it will be hosting the U.S. East Coast Open Annotation Data Model Rollout on Monday, May 6th. This meeting [...]
The Maryland Institute for Technology in the Humanities (MITH), in partnership with the University of Maryland Libraries, is pleased to announce our selection as a [...]
In this talk, Koh presents Digitizing Chinese Englishmen, a digital project that documents the creation of a group of “Asian Victorians” during the nineteenth century [...]