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The Videogame Text

Zach Whalen
Zach Whalen
University of Mary Washington
MITH Conference Room
Tuesday, October 14, 2008
12:30 pm

The word 'text' in this title does double duty. First, it identifies the videogame itself as a text in the general sense: the object of [...]

By |2017-02-05T21:25:15-05:00Oct 14, 2008|

Omeka: Easy Web Publishing for Scholarship and Cultural Heritage

Tom Scheinfeldt and Dave Lester
Tom Scheinfeldt
Center for History and New Media, George Mason University
Dave Lester
Center for History and New Media, George Mason University
MITH Conference Room
Tuesday, September 30, 2008
12:30 pm

Well into the second decade of the web, many aspiring digital humanists still find it difficult to mount online exhibitions and publish collections-based research because [...]

By |2017-02-05T21:25:16-05:00Sep 30, 2008|

Early Cinema as New Media

Jonathan Auerbach
Jonathan Auerbach
University of Maryland
MITH Conference Room
Tuesday, April 22, 2008
12:30 pm

In this talk I will discuss early cinema as new media in the context of my recent book, Body Shots: Cinema's Incarnations, 1893-1904 (University of [...]

By |2017-02-05T21:25:17-05:00Apr 22, 2008|

Rezzing Books: Codex Technology in the Metaverse

Kari Kraus
Kari Kraus
iSchool, English Department
MITH Conference Room
Tuesday, April 15, 2008
12:30 pm

Since its official launch in 2003, Second Life, the popular 3D interactive world created by Linden Lab, has become an unlikely destination for librarians, bibliophiles, [...]

By |2017-02-05T21:25:18-05:00Apr 15, 2008|

Introducing the Shakespeare's Quartos Project

Neil Fraistat, Jim Kuhn, Richard Kuhta, and Doug Reside
MITH, University of Maryland
MITH Conference Room
Tuesday, April 8, 2008
12:30 pm

Many of you will have seen the news about MITH's most recent grant activity, a new NEH/JISC funded project on digitizing Shakespeare's Quartos undertaken in [...]

By |2017-02-05T21:25:19-05:00Apr 8, 2008|
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