If/Then 101: Teaching Programming at Maryland

How is programming taught at the University of Maryland? Are there any substantive difference in the way faculty and staff in different departments communicate the [...]
How is programming taught at the University of Maryland? Are there any substantive difference in the way faculty and staff in different departments communicate the [...]
One of the most exciting and potentially transformative aspects of digital humanities is an inflection from dealing with scarcity to dealing with abundance. Traditionally, humanities [...]
Brad Pasanek, Assistant Professor of Literature at the University of Virginia, explores the topic of text-mining through his research in the use of language and [...]
This talk will address various aspects of teaching in Second Life. Drawing on their two-year experience co-teaching courses on the Harlem Renaissance that have brought [...]
A number of cultural institutions have begun to take an interest in videogame preservation--but before materials make it to the archives, they are managed by [...]
Some knowledge engineers claim that the 20 disciplines that came into being in 1900 fractured into 8000 specialized topics in science alone ninety years later. [...]
Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete. The Preserving Virtual Worlds project is actively exploring methods [...]
What happens when undergraduate students are encouraged to create false history and then post it online for all the world to see? In this talk, [...]
This talk considers how the scholarly edition (whether print or digital) processes information via formalization, and about the implications of this for our understanding and [...]
What is a "game"? A definition is famously difficult. Wittgenstein, for example, after having described language as a game in his Philosophical Investigations, goes on [...]