Early use data on a participatory digital edition
A list of the most-used annotations tags on the InfinteUlysses.com site Infinite Ulysses, the participatory digital edition of James Joyce's challenging novel Ulysses, is [...]
A list of the most-used annotations tags on the InfinteUlysses.com site Infinite Ulysses, the participatory digital edition of James Joyce's challenging novel Ulysses, is [...]
Since my last post in January, I've used feedback from generous beta-testers to bring the Infinite Ulysses participatory digital edition up to where I'd hoped it would [...]
In my previous post on this blog, I introduced my dissertational Infinite Ulysses project: a participatory digital edition that I've designed and coded for my [...]
Scholarly editor Gary Taylor has asked: “How can you love a work, if you don’t know it? How can you know it, if you can’t [...]
I’ve just returned from a whirlwind ten days of DH conferences. If I only paid attention to my mode of residence during the trip, I’d [...]
Team MARKUP, a group of graduate students working with the Shelley-Godwin Archive, evolved as a encoding project in Professor and MITH Director Neil Fraistat's Technoromanticism [...]
The Foreign Literatures in America (FLA) project’s intellectual goals present a graphic design challenge marked by a delicate balance. We’re creating an archive that will [...]
Sheet of stickers from THATCamp Games 2012. THATCamp Games, last weekend’s four-day unconference on digital humanities and gaming, had its origin in [...]
I'm delighted to announce MITH as an official sponsor of the January 2012 THATCamp Games, a themed humanities and technology unconference covering the research, teaching, [...]