{"id":17802,"date":"2016-08-08T09:30:29","date_gmt":"2016-08-08T13:30:29","guid":{"rendered":"http:\/\/mith.umd.edu\/?p=17802"},"modified":"2020-10-08T15:59:42","modified_gmt":"2020-10-08T19:59:42","slug":"the-digital-dialogues-collection-chronicling","status":"publish","type":"post","link":"https:\/\/mith.umd.edu\/the-digital-dialogues-collection-chronicling\/","title":{"rendered":"The Digital Dialogues Collection, chronicling a slice of the digital humanities since 2005"},"content":{"rendered":"<div class=\"fusion-fullwidth fullwidth-box fusion-builder-row-1 hundred-percent-fullwidth non-hundred-percent-height-scrolling\" style=\"background-color: rgba(255,255,255,0);background-position: center center;background-repeat: no-repeat;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-bottom: 0px;margin-top: 0px;border-width: 0px 0px 0px 0px;border-color:#eae9e9;border-style:solid;\" ><div class=\"fusion-builder-row fusion-row\"><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-0 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last fusion-column-no-min-height\" style=\"margin-top:0px;margin-bottom:0px;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;\"><div class=\"fusion-text fusion-text-1\"><p><em>This is the 6th post in <a href=\"http:\/\/mith.umd.edu\/tag\/mith-digital-stewardship-series\/\">MITH\u2019s Digital Stewardship Series<\/a>. In this post, MITH\u2019s summer intern David Durden discusses his work on MITH\u2019s audiovisual collection of historic Digital Dialogues events.<\/em><\/p>\n<p>The Digital Dialogues series showcases many prominent figures from the digital humanities community (e.g., Tara McPherson, Mark Sample, Trevor Owens, Julia Flanders, and MITH\u2019s own Matthew Kirschenbaum) speaking about their research on digital culture, tools and methodologies, and the interlocking concerns of the humanities and computing.<\/p>\n<p>As mentioned in my <a href=\"http:\/\/mith.umd.edu\/decade-digital-dialogues-event-recordings-challenges-implementing-retroactive-digital-asset-management-plan\/\">earlier post<\/a>, the nature of this collection presents several challenges to preservation and access as the series continues on into the future. As with many collections that are the focus of digital curation, the topics and subject matter covered in the Digital Dialogues continuously evolve and change over the course of the series. The collection itself is a record of the evolution of the digital humanities, the growth of MITH, and the rapid development of digital technologies, e.g., audio podcasts, multimedia podcasts, HD web hosted video.<\/p>\n<p>My project was intended to help MITH balance the challenges of proper storage of existing content with the challenges of developing sustainable workflows for the dissemination of current and future content. Prior to this project, the Digital Dialogues collection was dispersed among several locations, representing different workflows, available technologies and access platforms over time. There have been 193 Digital Dialogues since September of 2005. There are recordings of 129 of these\u201478 recorded on video, and 51 recorded on audio (only). Access copies for videos and audio tracks were hosted in a variety of locations, such as Vimeo, Internet Archive, or an Amazon S3 server instance. Source and project files were located on a combination of the internal drive for MITH\u2019s iMac video editing station, an external hard drive, and a separate local server. After the completion of this project, the preservation, storage and accessibility of all Digital Dialogues content has been streamlined. Source and project files are now organized in a set file directory structure and stored redundantly on two separate local drives, and all access copies are available through a single source\u2014Vimeo\u2014making it easier for users to have access to the entire collection. Due to weekly upload limits imposed by Vimeo, there are currently <a href=\"https:\/\/vimeo.com\/album\/2545093\">71 videos uploaded<\/a>, and 45 more videos are in the upload queue and will be available soon.<\/p>\n<p>Over the course of this project, I was involved in the processes of editing and exporting videos, updating the MITH site,, and preparing digital content for long-term storage, but through that process I did manage to find some time to actively engage with the sheer volume of content that exists within the collection. Several Digital Dialogues were in line with my own research interests and hobbies, so I was able to engage with the collection as both a curator and researcher, and watched these videos in their entirety.<\/p>\n<p>Here are a few (only a tiny sample) of my favorites:<\/p>\n<p><a href=\"http:\/\/mith.umd.edu\/dialogues\/dd-spring-2014-caetlin-benson-allott\/\">Spectacular Stunts and Digital Detachment: Connecting Effects to Affects in US Car Movies, by Caetlin Benson-Allott<\/a><\/p>\n<\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-1 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last fusion-column-no-min-height\" style=\"margin-top:0px;margin-bottom:0px;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;\"><iframe src=\"https:\/\/player.vimeo.com\/video\/93290210?color=afbc21&title=0&byline=0&portrait=0\" width=\"640\" height=\"360\" frameborder=\"0\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-separator fusion-full-width-sep\" style=\"margin-left: auto;margin-right: auto;width:100%;\"><\/div><div class=\"fusion-sep-clear\"><\/div><div class=\"fusion-text fusion-text-2\"><p><a href=\"http:\/\/mith.umd.edu\/dialogues\/rachel-donahue-its-too-dangerous-to-go-alone-take-this\/\">\u201cIt\u2019s too Dangerous to Go Alone! Take This.\u201d Powering Up for Videogame Preservation, by Rachel Donahue <\/a><\/p>\n<\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-2 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last fusion-column-no-min-height\" style=\"margin-top:0px;margin-bottom:0px;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;\"><iframe src=\"https:\/\/player.vimeo.com\/video\/85763593?color=afbc21&title=0&byline=0&portrait=0\" width=\"640\" height=\"360\" frameborder=\"0\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><div class=\"fusion-text fusion-text-3\"><p><a href=\"http:\/\/mith.umd.edu\/dialogues\/dd-fall-2015-richard-freedman\/\">Music, Technology, and Digital Scholarship, by Richard Freedman<\/a><\/p>\n<\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><div class=\"fusion-layout-column fusion_builder_column fusion-builder-column-3 fusion_builder_column_1_1 1_1 fusion-one-full fusion-column-first fusion-column-last fusion-column-no-min-height\" style=\"margin-top:0px;margin-bottom:0px;\"><div class=\"fusion-column-wrapper fusion-flex-column-wrapper-legacy\" style=\"background-position:left top;background-repeat:no-repeat;-webkit-background-size:cover;-moz-background-size:cover;-o-background-size:cover;background-size:cover;padding: 0px 0px 0px 0px;\"><iframe src=\"https:\/\/player.vimeo.com\/video\/144893129?color=afbc21&title=0&byline=0&portrait=0\" width=\"640\" height=\"360\" frameborder=\"0\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><div class=\"fusion-text fusion-text-4\"><p>These three are of personal interest to me, but each video also represents the variety of content that the Digital Dialogues has to offer. Additionally, the Donahue and Freedman pieces represent other ways that MITH is distributing content associated with each Digital Dialogue. Rachel Donahue\u2019s Digital Dialogue page, in addition to the video of her presentation, <a href=\"http:\/\/mith.umd.edu\/wp-content\/uploads\/2013\/03\/Rachel-Donahue.MITHDD.pdf\">features her slide deck<\/a>\u00a0available for download in PDF format. Richard Freedman\u2019s Digital Dialogue page features <a href=\"https:\/\/storify.com\/digdialog\/richard-freedman-digital-dialogue-at-mith-november\">a Storify recap<\/a> that features links to resources referenced in his presentation that are inaccessible from the video alone.<\/p>\n<h3>Featured video: \u201cIt\u2019s too Dangerous to Go Alone! Take This.\u201d Powering Up for Videogame Preservation<\/h3>\n<div id=\"attachment_17805\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img aria-describedby=\"caption-attachment-17805\" class=\"wp-image-17805 size-medium\" src=\"http:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide-300x226.jpg\" alt=\"Donahue Title Slide\" width=\"300\" height=\"226\" srcset=\"https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide-200x151.jpg 200w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide-300x226.jpg 300w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide-400x301.jpg 400w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide-600x452.jpg 600w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide-800x602.jpg 800w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide-980x738.jpg 980w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Donahue-Title-Slide.jpg 1197w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p id=\"caption-attachment-17805\" class=\"wp-caption-text\">Title slide from Rachel Donahue\u2019s Digital Dialogue<\/p><\/div>\n<p>I am an avid fan and player of videogames, which is why I chose to highlight the talk in this video. Rachel Donahue worked on a Library of Congress-sponsored project, <a href=\"http:\/\/mith.umd.edu\/research\/pvwii\/\">Preserving Virtual Worlds (PVW)<\/a>, which focused on the complexities of preserving the digital content of videogames (the Preserving Virtual Worlds website can only be viewed through the Internet Archive, but the <a href=\"http:\/\/www.digitalpreservation.gov\/partners\/pvw.html\">project report is available here<\/a>).<\/p>\n<p>Donahue\u2019s talk explains the methodology devised by PVW to determine the \u2018how\u2019 and \u2018why\u2019 of videogame preservation, which isn\u2019t as straightforward as I originally thought. She begins with a simple explanation of what it is exactly that PVW\u2019s videogame preservation focused on: videogames that were originally for computer or dedicated consoles, such as the Super Nintendo Entertainment System. This talk represents a wide range of preservation activities and approaches at the highest level. Donahue proceeds to explain that the problems inherent in videogame preservation stem from the existence of different preservation priorities from different members of the gaming community, e.g.: developers, players, and archivists. These sub-groups often overlap and further complicate the process. The player and developer communities may disagree about what the most important aspects of the game are, and in reference to the game Oregon Trail, Donahue states,<\/p>\n<blockquote>\n<p><span style=\"font-weight: 400\">\u201cif you talk to a lot of people about the <\/span><i><span style=\"font-weight: 400\">Oregon Trail<\/span><\/i><span style=\"font-weight: 400\">, and ask them \u2018what do you most remember about the <\/span><i><span style=\"font-weight: 400\">Oregon Trail<\/span><\/i><span style=\"font-weight: 400\">, what do you think is most important to the <\/span><i><span style=\"font-weight: 400\">Oregon Trail<\/span><\/i><span style=\"font-weight: 400\">?\u2019, and they\u2019re going to say things like, dysentery, trying to shoot squirrels, making it to Independence Rock before July 4th, fjording the river, having enough axles in your pack, having enough stuff in general without weighing down your oxen so much that they can\u2019t move; maybe if you\u2019re a little bit more observant you might think, \u2018problematic portrayal of Native Americans,\u2019 but you\u2019re not going to say, \u2018data model.\u2019 I don\u2019t think anybody thinks about the data model, but if you talk to the creators of the <\/span><i><span style=\"font-weight: 400\">Oregon Trail<\/span><\/i><span style=\"font-weight: 400\">, they are in fact going to say, \u2018the data model, the statistics, those are the most important parts of the game.\u201d<\/span><\/p>\n<\/blockquote>\n<div id=\"attachment_17804\" style=\"width: 460px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/mygeekwisdom.com\/2016\/06\/11\/you-have-died-of-dysentery\/\"><img aria-describedby=\"caption-attachment-17804\" class=\"wp-image-17804 size-full\" src=\"http:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Oregon-Trail.jpg\" alt=\"Oregon Trail\" width=\"450\" height=\"309\" srcset=\"https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Oregon-Trail-200x137.jpg 200w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Oregon-Trail-300x206.jpg 300w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Oregon-Trail-400x275.jpg 400w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Oregon-Trail.jpg 450w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/><\/a><p id=\"caption-attachment-17804\" class=\"wp-caption-text\">Photo credit: mygeekwisdom.com<\/p><\/div>\n<p>Videogames often have a multiplayer component that is a source of nostalgia for players. When comparing the gameplay between two-player <em>Super Mario Bros<\/em>., which can be preserved through software emulation or preservation of original hardware, to online play in <em>Halo 3<\/em>, which required servers operated by Microsoft in addition to the hardware and software components, one can quickly see how the \u2018what\u2019 of videogame preservation can imply drastically different things to groups within the community. Donahue also mentions that there are often unique trends and quirks for specific games within the player community which are not always preservable (such as <a href=\"https:\/\/wiki.sourceruns.org\/wiki\/Bunnyhopping\">\u2018bunny hopping\u2019 in Quake<\/a>).<\/p>\n<p>A variety of questions must be answered before preservation activities can move forward. The most important question is: \u201cwhat exactly are we preserving?\u201d Aside from content, videogames are data, software, hardware, unique storage media, and peripherals such as controllers. Each element of a videogame system may require a specific skillset in order to achieve any sort of reliable preservation. In the case of hardware and circuit boards, basic knowledge of electronics and computer repair may be required; when using emulation, scripting skills will inevitably be required. Videogame preservation also demands a distinction to be made between original hardware preservation and software emulation&#8211;what is the minimum level of preservation for a videogame? The question of what to save is most certainly a philosophical one: is it the aesthetic of the original object and the experience of playing the game in its original state, or will any experience involving the loose entity of the game be acceptable?<\/p>\n<div id=\"attachment_17803\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img aria-describedby=\"caption-attachment-17803\" class=\"wp-image-17803 size-full\" src=\"http:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Retrode2-carts2-matted.png\" alt=\"Retrode\" width=\"300\" height=\"297\" srcset=\"https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Retrode2-carts2-matted-45x45.png 45w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Retrode2-carts2-matted-66x66.png 66w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Retrode2-carts2-matted-200x198.png 200w, https:\/\/mith.umd.edu\/wp-content\/uploads\/2016\/08\/Retrode2-carts2-matted.png 300w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p id=\"caption-attachment-17803\" class=\"wp-caption-text\">The Retrode (retrode.org) is a device that allows for hardware emulation using original videogame cartridges.<\/p><\/div>\n<p><span style=\"font-weight: 400\">Donahue exhibits several surveys created to gauge the focus of preservation activities. For the curator or archivist, survey questions were more technical, and a few examples are \u2018can the game be played\u2019, \u2018do you have the equipment to emulate\u2019, and \u2018will you provide a complete videogame experience, or will you just preserve the artifacts?\u2019 For players, the questions are more rooted in videogame culture, for example, \u2018what is the core of the game and what does it mean\u2019, \u2018what contributes to the success of a franchise\u2019, \u2018what is the importance of multiplayer\u2019, and \u2018is this a good game or a milestone game\u2019?<\/span><\/p>\n<p><span style=\"font-weight: 400\">Donahue and the PVW project made great strides in articulating the specific needs of videogame preservation as well as providing the groundwork for establishing preservation standards for an often overlooked and misunderstood part of our culture. This is just one of many interesting and unique Digital Dialogues within the collection &#8211; to view more, visit the <\/span><a href=\"http:\/\/mith.umd.edu\/digital-dialogues\/past-dialogue-schedules\/\"><span style=\"font-weight: 400\">Past Digital Dialogue Schedules page<\/span><\/a><span style=\"font-weight: 400\">, where you can browse through all previous seasons and explore. <\/span><\/p>\n<\/div><div class=\"fusion-clearfix\"><\/div><\/div><\/div><\/div><style type=\"text\/css\">.fusion-fullwidth.fusion-builder-row-1 { overflow:visible; }<\/style><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":84,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[68,77],"tags":[340,327],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v15.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Digital Dialogues Collection, chronicling a slice of the digital humanities since 2005 &ndash; 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Maryland Institute for Technology in the Humanities\",\"isPartOf\":{\"@id\":\"https:\/\/mith.umd.edu\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/mith.umd.edu\/the-digital-dialogues-collection-chronicling\/#primaryimage\"},\"datePublished\":\"2016-08-08T13:30:29+00:00\",\"dateModified\":\"2020-10-08T19:59:42+00:00\",\"author\":{\"@id\":\"https:\/\/mith.umd.edu\/#\/schema\/person\/769319ee35c626225b49d414c9da28aa\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/mith.umd.edu\/the-digital-dialogues-collection-chronicling\/\"]}]},{\"@type\":\"Person\",\"@id\":\"https:\/\/mith.umd.edu\/#\/schema\/person\/769319ee35c626225b49d414c9da28aa\",\"name\":\"David Durden\",\"image\":{\"@type\":\"ImageObject\",\"@id\":\"https:\/\/mith.umd.edu\/#personlogo\",\"inLanguage\":\"en-US\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/fc31e8898bc41a98e03aea60c0013875?s=96&d=mm&r=g\",\"caption\":\"David Durden\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","_links":{"self":[{"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/posts\/17802"}],"collection":[{"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/users\/84"}],"replies":[{"embeddable":true,"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/comments?post=17802"}],"version-history":[{"count":1,"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/posts\/17802\/revisions"}],"predecessor-version":[{"id":21061,"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/posts\/17802\/revisions\/21061"}],"wp:attachment":[{"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/media?parent=17802"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/categories?post=17802"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mith.umd.edu\/wp-json\/wp\/v2\/tags?post=17802"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}