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<oembed><version>1.0</version><provider_name>Maryland Institute for Technology in the Humanities</provider_name><provider_url>https://mith.umd.edu</provider_url><author_name>MITH</author_name><author_url>https://mith.umd.edu/author/mith_admin/</author_url><title>Preserving Virtual Worlds II &ndash; Maryland Institute for Technology in the Humanities</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="https://mith.umd.edu/research/pvwii/"&gt;Preserving Virtual Worlds II&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://mith.umd.edu/research/pvwii/embed/" width="600" height="338" title="&#x201C;Preserving Virtual Worlds II&#x201D; &#x2014; Maryland Institute for Technology in the Humanities" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><thumbnail_url>https://mith.umd.edu/wp-content/uploads/2012/02/header_pvwii.jpg</thumbnail_url><thumbnail_width>700</thumbnail_width><thumbnail_height>200</thumbnail_height><description>Preserving Virtual Worlds II: Methods for Evaluating and Preserving Significant Properties of Educational Games and Complex Interactive Environments (PVW2) was conducted in partnership with the University of Illinois (lead institution), the Rochester Institute of Technology, and Stanford University, with the goal of improving the capacity of libraries, museums, and archives to preserve computer games, virtual worlds, and interactive fiction. This IMLS-funded project was a follow-up to the original Preserving Virtual Worlds I project.</description></oembed>
