Electronic Literature – Maryland Institute for Technology in the Humanities https://mith.umd.edu Thu, 08 Oct 2020 20:03:20 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.1 Rita Raley: “Disintegrated Reading” https://mith.umd.edu/dialogues/rita-raley-disintegrated-reading/ Sun, 24 Feb 2013 08:32:14 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=10043 This talk will analyze reading and writing practices that are interactive, social, live, sited, and algorithmically produced. With examples ranging from installations, performances, interactive text events, and Second Life exhibits, Dr. Raley will consider a variety of expressive activities that are neither formalizable as “electronic literature” nor reducible to a stable and singular medium. How [...]

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This talk will analyze reading and writing practices that are interactive, social, live, sited, and algorithmically produced. With examples ranging from installations, performances, interactive text events, and Second Life exhibits, Dr. Raley will consider a variety of expressive activities that are neither formalizable as “electronic literature” nor reducible to a stable and singular medium. How are scholars to engage textual practices that do not depend on inscriptional durability and thus do not entail the presence of an archive? The premise of her talk will be that ethnographic techniques, documentary recording, and formal analysis are in themselves methodologically insufficient if one wants to account for textual practices that do not have stable hermeneutic form. The overarching purpose will thus be to work toward developing a framework for understanding our mediatized textual environments and their intrinsic ephemerality, vernacularity, and disintegration.

Works discussed will include Ben Rubin and Mark Hansen, Shakespeare Machine; Sarah Waterson, Cristyn Davies, and Elena Cox, Trope; Jason Lewis and Obx Labs, Cityspeak; John Cayley and Daniel Howe, The Readers Project; Cayley, imposition; and some of Ted Warnell’s PbN (poems “by nari”).

 

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MITH Receives the Bill Bly Collection of Electronic Literature https://mith.umd.edu/mith-receives-the-bill-bly-collection-of-electronic-literature/ Thu, 10 Nov 2011 15:42:55 +0000 http://mith.umd.edu/?p=4374 COLLEGE PARK -- The Maryland Institute for Technology in the Humanities (MITH) has received a major collection of electronic literature and vintage computer hardware from pioneering hypertext author Bill Bly. Bly's generous donation includes a rich archive of materials from the early literary hypertext movement, and joins the existing Deena Larsen Collection also housed at [...]

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COLLEGE PARK — The Maryland Institute for Technology in the Humanities (MITH) has received a major collection of electronic literature and vintage computer hardware from pioneering hypertext author Bill Bly. Bly’s generous donation includes a rich archive of materials from the early literary hypertext movement, and joins the existing Deena Larsen Collection also housed at MITH. Together, these two collections position MITH as a major center of study for anyone interested in primary source materials–both manuscript and born-digital–from this unique moment in literary and technological history.

“The materials are from the incunabulum period of electronic literature,” says Bly. “Not only are the texts significant—some of which will disappear—but it is difficult to get at what the author intended without the original hardware.” Bly’s collection includes numerous exemplars of hypertext fiction and poetry collected over the years, as well as his own notes and variations for We Descend, his ongoing hyper-fiction, the first volume of which was published by Eastgate Systems in 1997. The collection is particularly rich in materials related to the early Macintosh software HyperCard, used as the platform for dozens of works of early electronic literature.

Notably, the protagonist of We Descend is an archivist. Bly notes that now, “the archive [is] needing to be archived–anticipating it’s own demise and rescue. The archivist is retrieving past lives, constantly having to deal with the degeneration of media. Everyone is dealing with the transmission of the story. The archivist exists on a personal level as opposed to the institutional level, that is, the institutions that sponsor archives but also impose order on them.”

Bill Bly and Matthew Kirschenbaum Sort Through Bly

The hypertext experiment originated in the 1980s as a small, closely-knit group of literature enthusiasts, authors, critics, and software developers. Michael Joyce is credited with authoring the first literary hypertext, Afternoon, a story, published by Eastgate in 1990 (though written several years earlier). Bly became hooked on hypertexts after taking “Hypertext Poetry & Fiction” through The New School in New York City. “In one’s mind, text exists differently than the linear structure on the page,” says Bly. “Hypertext is the closest thing we have to a mental structure.”

Speaking fondly, Bly describes the social history of the early hypertext movement, and its tightly knit community. The original culture has changed since hypertexts started migrating to the Web during the early 1990s. Associate Director of MITH Matthew Kirschenbaum remarks, “Hypertext was originally about new forms of narrative story-telling; what is happening on the Web these days often tends to be more visual and cinematic.” Several of the original Eastgate hypertexts are now being reworked for release on the Apple iPad.

Bill Bly Shares an Early Hypertext

Bly is currently completing We Descend, Volume Two. He will be presenting a live demo of the work November 19-20 at Dangerous Readings in Watertown, MA.

“As with the Deena Larsen Collection,” Kirschenbaum says, “we at MITH see Bill’s gift as a living archive, to be accessed, explored, and enjoyed as openly as possible by students and researchers. We will be working to catalog and describe the materials, and we welcome anyone with an interest in exploring the history of hypertext to contact us about a visit.”

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Born-Digital Materials at UVA’s Rare Book School https://mith.umd.edu/born-digital-materials-at-uvas-rare-book-school/ Mon, 25 Jul 2011 16:22:48 +0000 http://mith.umd.edu/?p=2988 It's a privilege and thrill to be returning this week to teach for a second time at the University of Virginia's Rare Book School. My course, which I'm co-teaching with Naomi Nelson (Director of Special Collections at Duke) is on Born-Digital Materials. That may sound strange, but RBS has had the vision to recognize that [...]

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It’s a privilege and thrill to be returning this week to teach for a second time at the University of Virginia’s Rare Book School. My course, which I’m co-teaching with Naomi Nelson (Director of Special Collections at Duke) is on Born-Digital Materials. That may sound strange, but RBS has had the vision to recognize that the same intimate knowledge of the materiality of books and printed matter we associate with the School’s mission is also essential to the digital artifacts of the computer age. My teaching at RBS is a fantastic opportunity to influence the cultural heritage professionals who are charged with preserving this material for future generations, and builds naturally on our work at MITH on the Deena Larsen Collection and the Preserving Virtual Worlds project, among others.

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The Great Ebook Throwdown https://mith.umd.edu/dialogues/the-great-ebook-throwdown/ Tue, 03 Nov 2009 05:00:59 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=4128 Ebooks are suddenly everywhere again. Kindle, Nook, iPhone . . . after 2000 years, the codex is getting an upgrade. But what kind of electronic books and electronic reading devices do we really want? Are we trying to improve on the book, or create something new? Something different? Are there some universal design principles we [...]

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Ebooks are suddenly everywhere again. Kindle, Nook, iPhone . . . after 2000 years, the codex is getting an upgrade. But what kind of electronic books and electronic reading devices do we really want? Are we trying to improve on the book, or create something new? Something different? Are there some universal design principles we can agree on? And what about the bigger picture: can electronic gadgetry reverse the national decline in reading dramatically documented by agencies such as the NEA? This roundtable discussion led by Ben Bederson, Nick Chen, and Matt Kirschenbaum will feature as many electronic reading and electronic book devices as we can lay our hands on, including some prototypes being developed here at the University of Maryland. We’ll hold them up, pass them around, turn them on, talk some trash, and, in the process, maybe gain just a little bit of insight into what we all want from our electronic book readers. Attendees are encouraged to bring along electronic book devices of their own.

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Rezzing Books: Codex Technology in the Metaverse https://mith.umd.edu/dialogues/rezzing-books-codex-technology-in-the-metaverse/ Tue, 15 Apr 2008 04:00:21 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=4192 Since its official launch in 2003, Second Life, the popular 3D interactive world created by Linden Lab, has become an unlikely destination for librarians, bibliophiles, authors, readers, publishers, booksellers, and book artists. At the center of this nexus of users is the book itself, a virtual artifact that differs from its physical counterpart by being [...]

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Since its official launch in 2003, Second Life, the popular 3D interactive world created by Linden Lab, has become an unlikely destination for librarians, bibliophiles, authors, readers, publishers, booksellers, and book artists. At the center of this nexus of users is the book itself, a virtual artifact that differs from its physical counterpart by being comprised of bits, not atoms; of textures, animated scripts, and geometric primitives rather than paper, ink, cloth, and thread. In this talk I will examine the infrastructure that supports this in-world bibliographic culture: specifically, the technologies used to create and read SL books; the social networks designed to promote and popularize them; the information services to collect, access, curate, and catalogue them; and the legal and economic systems developed to commodify them. I will look at how the Second Life platform conditions our ideas of “bookness” by presenting us with interfaces for reading that borrow incongruously from print and manuscript traditions, first-person shooter games, and even military aviation. And I will suggest that the mixed economy of Real Life and Second Life makes it necessary to understand these immersive books as compound objects that exist within a system of relationships that include both in-world and out-world content, thereby complicating efforts to study, link, document, and preserve them. The talk will also include a demonstration of books I have made in SL and discuss future projects.

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