Art History – Maryland Institute for Technology in the Humanities https://mith.umd.edu Thu, 08 Oct 2020 19:59:32 +0000 en-US hourly 1 https://wordpress.org/?v=5.5.1 Alison Langmead Digital Dialogue https://mith.umd.edu/dialogues/dd-spring-2018-alison-langmead/ Tue, 20 Feb 2018 18:46:10 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=19128 Since the early days of the field, art and architectural historians have relied on image-based reproductions of our primary source material to do our work. And yet, Photography and digitization—the two main image-reproduction technologies of the twentieth and twenty-first centuries—do not duplicate their subjects uncritically. They have actively shaped our disciplines in sometimes overt, [...]

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Since the early days of the field, art and architectural historians have relied on image-based reproductions of our primary source material to do our work. And yet, Photography and digitization—the two main image-reproduction technologies of the twentieth and twenty-first centuries—do not duplicate their subjects uncritically. They have actively shaped our disciplines in sometimes overt, sometimes covert, ways. That said, photography and digitization are also different technologies from one another, and their use has been implemented fitfully and heterogeneously over time within the field. Art and architectural historians have thus not only become familiar with the process of embedding technologies into the humanities, we have also gathered hard-won, field-wide experience with the impact that their presence and obsolescence can have on our research processes over time. The story is not always one of success. We have often chosen to elide, ignore, or take for granted the ways that the socio-technical environments of these remediations have transformed the daily operations and rituals of our discipline. Because of this time-tested relationship, I wish to argue that art and architectural history offers the Digital Humanities approximately 115 years of experience with being attuned (or not attuned) to the impact of relying on technologically-mediated representations of the phenomenal world to perform humanities research. This type of scholarship, that is, one not directly reliant on primary sources but instead on remediations of those sources, is the fundamental, originary condition of the Digital Humanities.

See below for a Sutori recap of this Digital Dialogue, including live tweets and select resources referenced by Langmead during her talk.

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Kevin Hamilton Digital Dialogue https://mith.umd.edu/dialogues/dd-fall-2017-kevin-hamilton/ Tue, 29 Aug 2017 14:35:37 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=18893 This presentation will explore the unique ethical, creative, and epistemological potentials of explicitly placing art or design in a subservient role to other disciplinary agendas in research-based inquiry. Historical and contemporary examples from within and without the presenter’s experiences will animate this overview and dialogue on intentional asymmetry in arts-integrative collaborative relationships. [...]

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This presentation will explore the unique ethical, creative, and epistemological potentials of explicitly placing art or design in a subservient role to other disciplinary agendas in research-based inquiry. Historical and contemporary examples from within and without the presenter’s experiences will animate this overview and dialogue on intentional asymmetry in arts-integrative collaborative relationships.

See below for a Storify recap of this Digital Dialogue, including live tweets and select resources referenced by Hamilton during his talk.

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Ryan Long Vambery Lecture: ‘Hannes Meyer in Europe and Mexico: Building, a Poetics of Displacement’ https://mith.umd.edu/ryan-long-vambery-lecture-2017/ Tue, 28 Mar 2017 13:30:10 +0000 http://mith.umd.edu/?p=18707 This Wednesday March 29th, the Comparative Literature Department will present the Vambery Lecture with current Vambery Distinguished Professor Ryan Long of the Spanish Department. Hannes Meyer in Europe and Mexico: Building, a Poetics of Displacement Wednesday, March 29, 2017 11:30am to 1:00pm Tawes Hall 2115 (Faculty Lounge) Lunch will be served Please RSVP to Gerard Passannante [...]

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This Wednesday March 29th, the Comparative Literature Department will present the Vambery Lecture with current Vambery Distinguished Professor Ryan Long of the Spanish Department.

Hannes Meyer in Europe and Mexico: Building, a Poetics of Displacement
Wednesday, March 29, 2017
11:30am to 1:00pm
Tawes Hall 2115 (Faculty Lounge)
Lunch will be served

Please RSVP to Gerard Passannante if you plan to attend.

Architect and Bauhaus Dessau director Hannes Meyer (1889-1954) lived and worked in Switzerland, Germany, the Soviet Union, and Mexico. His career was shaped by political persecution, resistance, and efforts to construct more egalitarian and just societies. This presentation argues that Meyer’s itinerary illustrates especially clearly architecture’s poetic relationship with space and time, a relationship defined more by disjuncture and interruption than coherency and continuity.

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Gregory Zinman Digital Dialogue https://mith.umd.edu/dialogues/dd-fall-2016-gregory-zinman/ Wed, 12 Oct 2016 13:30:04 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=17786 This talk describes the discovery and significance of Etude (1967), a previously unknown work by media artist Nam June Paik identified by the author in the Smithsonian American Art Museum’s recently-acquired Paik archive. Composed at Bell Labs, in collaboration with engineers, and written in an early version of FORTRAN, Etude stands as one of the earliest works of digital art—although [...]

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This talk describes the discovery and significance of Etude (1967), a previously unknown work by media artist Nam June Paik identified by the author in the Smithsonian American Art Museum’s recently-acquired Paik archive. Composed at Bell Labs, in collaboration with engineers, and written in an early version of FORTRAN, Etude stands as one of the earliest works of digital artalthough it is not entirely clear whether Etude was, in fact, the “computer opera” that Paik mentions elsewhere in his writings, or another artwork altogether. By exploring Etude’s uncertain status, as well as the piece’s more conceptual indeterminacies—between image and code, analog and digital, and film and music—this paper demonstrates how such indefinite artifacts allow for a rethinking of the nature of the archive, cinema’s digital past, and film’s place in computational media.

See below for a Storify recap of this Digital Dialogue, including live tweets and select resources referenced by Zinman during his talk.

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Matthew Lincoln Digital Dialogue https://mith.umd.edu/dialogues/dd-fall-2015-matthew-lincoln/ Tue, 20 Oct 2015 13:00:01 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=14794 "In the context of research, a model is an experimental device, modelling an experimental technique." Willard McCarty, Humanities Computing. What is a research model, and what is an experiment, in the context of art history? As we begin to compute data troves derived from catalogues raisonné and museum collections in new ways, we are challenged [...]

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“In the context of research, a model is an experimental device, modelling an experimental technique.” Willard McCarty, Humanities Computing.

What is a research model, and what is an experiment, in the context of art history? As we begin to compute data troves derived from catalogues raisonné and museum collections in new ways, we are challenged to grapple seriously with how to map different computational models (e.g. spatial, network, visual) to historical models of society, market, religion, gender, and more.

My talk will focus on my in-progress dissertation “Modeling the Network of Dutch and Flemish Print Production, 1500–1700”, in which I adapt existing museum collections databases in order to analyze large-scale changes in the organizational patterns of reproductive printmakers and publishers in the Netherlands during the sixteenth and seventeenth centuries. I will discuss the importance of formal network concepts to understanding artistic print production, and demonstrate how multiple analytical perspectives, including both measurement and descriptive analysis, as well as simulation modeling, compel us to revisit standing narratives and methodologies. This attentiveness towards computational modeling and the concept of the humanistic model in general, I will argue, has particularly high stakes for art historians as we continue to construct and evaluate the relationships between our historical narratives and the objects from which we derive them.

See below for a Storify recap of this Digital Dialogue, including links to resources and projects that Lincoln referenced during his talk.

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Abigail McEwen: “Archiving Modern Latin American Art: Sites, Students and Collaboration in the Greater Washington Area” https://mith.umd.edu/dialogues/archiving-modern-latin-american-art-sites-students-and-collaboration-in-the-greater-washington-area/ Tue, 02 Apr 2013 00:04:15 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=10273 In January 2012, the International Center for the Arts of the Americas (ICAA) at the Museum of Fine Arts Houston launched the Documents of 20th-Century Latin American and Latino Art Digital Archive and Publications Project. Available online (http://icaadocs.mfah.org), the Documents Project is dedicated to the recovery and dissemination of primary source materials related to modern [...]

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In January 2012, the International Center for the Arts of the Americas (ICAA) at the Museum of Fine Arts Houston launched the Documents of 20th-Century Latin American and Latino Art Digital Archive and Publications Project. Available online (http://icaadocs.mfah.org), the Documents Project is dedicated to the recovery and dissemination of primary source materials related to modern and contemporary Latin American and Latino art. A working group was established in the greater Washington, DC area last July, and the University of Maryland is part of a consortium of institutional partners that includes the Archives of American Art (Smithsonian Institution), the Organization of American States, the Inter-University Program for Latino Research (University of Notre Dame), and George Mason University.

This talk will introduce the ICAA Documents Project and its recovery initiative in the Washington area. Undergraduate and graduate students at the University of Maryland have worked on this project over the academic year 2012–13, and their contributions—from archival discovery to digitization and scholarly analysis—will be profiled as part of the group’s work. The Documents Project is at the forefront of digital initiatives in the field of modern Latin American art history, and it has tremendous potential for use in teaching, research, and collaboration among scholars across the Americas. The talk considers these different functions of the archive and reflects as well on its role in shaping the discipline at institutional, regional, national, and international levels.

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Ghosts of a Chance: A Museum-Based Alternate Reality Game https://mith.umd.edu/dialogues/ghosts-of-a-chance-a-museum-based-alternate-reality-game/ Tue, 15 Dec 2009 05:00:56 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=4018 The Smithsonian American Art Museum implemented the world's first museum-based Alternate Reality game titled "Ghosts of a Chance" in 2008. The game ran for three months, both on-line and in the real world, and attracted over 6,000 players. Goodlander will present an overview of the game, from a tattooed bodybuilder to the display of fake [...]

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The Smithsonian American Art Museum implemented the world’s first museum-based Alternate Reality game titled “Ghosts of a Chance” in 2008. The game ran for three months, both on-line and in the real world, and attracted over 6,000 players. Goodlander will present an overview of the game, from a tattooed bodybuilder to the display of fake artifacts, with a discussion of the successes and failures encountered along the way. The talk will also include a sneak peak at the museum’s plans for a future ARG.

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Making Culture Virtual: Recent 3D Modeling Projects at the Institute for Advanced Technology in the Humanities https://mith.umd.edu/dialogues/making-culture-virtual-recent-3d-modeling-projects-at-the-institute-for-advanced-technology-in-the-humanities/ Tue, 04 Mar 2008 05:00:09 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=4200 This talk will discuss methodologies and technologies used to digitize 3D cultural property such as pottery, statues, buildings and even entire cities. Current projects at IATH will be used as examples, including Virtual Williamsburg, the Digital Forma Urbis Project, and Rome Reborn. In the conclusion, new directions and challenges in this field will be discussed, [...]

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This talk will discuss methodologies and technologies used to digitize 3D cultural property such as pottery, statues, buildings and even entire cities. Current projects at IATH will be used as examples, including Virtual Williamsburg, the Digital Forma Urbis Project, and Rome Reborn. In the conclusion, new directions and challenges in this field will be discussed, including populating models of buildings and cities with people and their activities; using models as tools for discovery (and not simply as illustrations of previous knowledge); and the online collection and dissemination of real-time 3D models on the Internet.

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Traveling Digital Magicke Show https://mith.umd.edu/dialogues/traveling-digital-magicke-show/ Tue, 06 Feb 2007 05:00:36 +0000 http://mith.umd.edu/?post_type=mith_dialogue&p=4247 Uncontrollable Semantics, Hypnotizing Mascots, Between Treacherous Objects, This is How You Will Die, curious titles for odd digital magic works/poetics. Jason Nelson, Net Artist and Digital Arts Lecturer at Griffith University in Australia, will be showcasing his strange net artworks/new media poetics, as well as talking about the future of new media art on the [...]

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Uncontrollable Semantics, Hypnotizing Mascots, Between Treacherous Objects, This is How You Will Die, curious titles for odd digital magic works/poetics. Jason Nelson, Net Artist and Digital Arts Lecturer at Griffith University in Australia, will be showcasing his strange net artworks/new media poetics, as well as talking about the future of new media art on the web on the Maryland stop of his US art talk tour. Explore some of his artworks at: www.secrettechnology.com and then come along to the show.

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