[[Spice & Labor|Spice and Labor]]\n[[(In)Visible Woman|Invisible Woman]]\n[[Spoilerzzzzz|Spoilerzzzzz]]\n\n[[Words|Words]]
[[Spice & Labor|http://mith.umd.edu/engl668k/?p=1078]]\n\nThis is a blog post about my experience with [[Transcibe Bentham|http://www.transcribe-bentham.da.ulcc.ac.uk/td/Transcribe_Bentham]], a crowd-sourced project that encodes the papers of Jeremy Bentham into XML, Extensible Markup Language. \n\nI transcribed some of Bentham's [[recipes|http://www.transcribe-bentham.da.ulcc.ac.uk/td/JB/107/110/002]]. \n\nMy favorite part of this experience was getting back into the syntax and linguistic conventions of coding, which I haven't done since high school. It was surprisingly familiar, and also nice to remember how much code makes sense--garbage in, garbage out. \n\nBentham's way of measuring out the "Labour" of a recipe was also a periodic reminder of the labor of transcription. Tedious, yes--but also surprisingly addicting in a way that's similar to gaming. \n\n[[Words|Words]]: <<print $spice_words>>\n\n[[(In)Visible Woman|Invisible Woman]]\n[[Spoilerzzzzz|Spoilerzzzzz]]\n
Writing...[[publicly|Audit]]. \n\n<<silently>>\n<<set $words_total = 0>>\n<<set $spice_words = 596>>\n<<set $invisible_words = 726>>\n<<set $spoilerz_words = 675>>\n<<endsilently>>
[[(In)Visible Woman|http://mith.umd.edu/engl668k/?p=1443]]\n\nThis is a blog post I wrote for an assignment about rethinking the archive, in which we were tasked with creating a QR Code. Here's mine:\n\n<html><img src="http://qr.kaywa.com/?l=1&s=4&d=http%3A%2F%2Fkaywa.me%2FDZNu4" alt="QRCode"/></html>\n\nThis assignment was a great way to think about space, place, and storytelling. As I explain in the post, I chose a space that has utility but is not really meant to be used. Graffiti, walls that obscure delivery entrances, oversized garage doors that reveal art in the making--these details make the space a compelling, quotidian passageway to and from other departures and destinations. \n\n[[Words|Words]]: <<print $invisible_words>>\n\n[[Spice & Labor|Spice and Labor]]\n[[Spoilerzzzzz|Spoilerzzzzz]]\n\n
<<silently>>\n<<set $words_total = $spice_words + $invisible_words + $spoilerz_words>>\n<<endsilently>>\n\nTotal Words: <<print $words_total>>\n\nWriting...[[publicly|Audit]]\n
Melissa Rogers, aka N4vlG4zr
Public Writing Audit #2
[[Spoilerzzzzz|http://mith.umd.edu/engl668k/?p=1547]]\n\nThis is a post I wrote as a workshop-style critique of [[Anna Anthropy's|http://www.auntiepixelante.com/]] interactive fiction [[Hunt for the Gay Planet|http://www.auntiepixelante.com/gayplanet/]]. \n\nI love Hunt for the Gay Planet, as well as some of Anna Anthropy's other gender- and sexuality-based games, but it gave me some useful things to think about in terms of designing my own Twine games and fiction. For example, do we want the choices we make in games to reflect how actual choices work in life? Do the results of those choices make sense or do we allow them to be purely structured by Twine's limits and logic? \n\nAnd what's a queer game anyway? \n\n[[Words|Words]]: <<print $spoilerz_words>>\n\n[[Spice & Labor|Spice and Labor]]\n[[(In)Visible Woman|Invisible Woman]]\n