Comments on: Bioshock and Frankenstein: Another Modern Prometheus? http://mith.umd.edu/eng738T/bioshock-and-frankenstein-another-modern-prometheus/?utm_source=rss&utm_medium=rss&utm_campaign=bioshock-and-frankenstein-another-modern-prometheus English 738T, Spring 2015 Sat, 12 Nov 2016 04:10:10 +0000 hourly 1 http://wordpress.org/?v=3.3.1 By: lustro piotrków http://mith.umd.edu/eng738T/bioshock-and-frankenstein-another-modern-prometheus/#comment-1351 lustro piotrków Thu, 14 May 2015 20:48:16 +0000 http://mith.umd.edu/eng738T/?p=239#comment-1351 <strong>lustra na wymiar piotrków...</strong> See this lustra na wymiar for yourself.Glass furniture,building and much more in Piotrków Trybunalski... lustra na wymiar piotrków…

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By: Living Editions: What Seminars Can Teach Us About Building Digital Editions | Literature Geek by Amanda Visconti (@Literature_Geek) http://mith.umd.edu/eng738T/bioshock-and-frankenstein-another-modern-prometheus/#comment-576 Living Editions: What Seminars Can Teach Us About Building Digital Editions | Literature Geek by Amanda Visconti (@Literature_Geek) Fri, 05 Apr 2013 15:59:40 +0000 http://mith.umd.edu/eng738T/?p=239#comment-576 [...] that meant the image of Frankenstein’s monster in colonial attitudes toward the Irish, or Nigel Lepianka’s connection of the videogame Bioshock and Frankenstein‘s “Modern Prometheus” [...] [...] that meant the image of Frankenstein’s monster in colonial attitudes toward the Irish, or Nigel Lepianka’s connection of the videogame Bioshock and Frankenstein‘s “Modern Prometheus” [...]

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By: Nigel Lepianka http://mith.umd.edu/eng738T/bioshock-and-frankenstein-another-modern-prometheus/#comment-161 Nigel Lepianka Wed, 14 Mar 2012 02:59:02 +0000 http://mith.umd.edu/eng738T/?p=239#comment-161 What's interesting is that the protagonist (whom the player controls) is actually manipulated by a sort of incantation; the phrase "would you kindly..." is genetically encoded in the character to cause unquestioning obedience and action. It is a very strange, transcendent moment when the player discovers this and feels manipulated when the actions they have performed (pressing keys, clicking the mouse, etc) in order to manipulate the character have in fact been manipulated by the use of this phrase. What’s interesting is that the protagonist (whom the player controls) is actually manipulated by a sort of incantation; the phrase “would you kindly…” is genetically encoded in the character to cause unquestioning obedience and action. It is a very strange, transcendent moment when the player discovers this and feels manipulated when the actions they have performed (pressing keys, clicking the mouse, etc) in order to manipulate the character have in fact been manipulated by the use of this phrase.

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By: Amanda Visconti http://mith.umd.edu/eng738T/bioshock-and-frankenstein-another-modern-prometheus/#comment-110 Amanda Visconti Thu, 16 Feb 2012 03:43:05 +0000 http://mith.umd.edu/eng738T/?p=239#comment-110 This is fantastic--I hadn't realized how many connections the game has to Frankenstein. I need to refresh my memory of the game, but doesn't the mad scientist character also remake people into "more beautiful" (meaning more unique, to him) monstrosities? They're not patchworks, but they definitely play around with the idea of humanity being linked to a certain range of human appearance/beauty. Together with a similar scientist/surgeon character in Frank Wu's great "mad futurist" story "If the Gesture Be Beautiful" (http://www.frankwu.com/gesture1.html), this makes me wonder about <i>transitory</i> states of monstrosity. Do the definitions of "monster" we came up with last week support the move into and back out of monstrosity, as with temporary blemishes (smallpox, revertible surgical changes to the body)--can monstrosity be merely visual? Or do we buy into the "criminal brain" theory in James Whale's "Frankenstein" film--does monstrosity sit beneath the skin? Or is monstrosity a temporal attribute, with past actions or appearances irrevocably branding a monster in cultural memory (e.g. shapeshifters or murderers)? This is fantastic–I hadn’t realized how many connections the game has to Frankenstein. I need to refresh my memory of the game, but doesn’t the mad scientist character also remake people into “more beautiful” (meaning more unique, to him) monstrosities? They’re not patchworks, but they definitely play around with the idea of humanity being linked to a certain range of human appearance/beauty.
Together with a similar scientist/surgeon character in Frank Wu’s great “mad futurist” story “If the Gesture Be Beautiful” (http://www.frankwu.com/gesture1.html), this makes me wonder about transitory states of monstrosity. Do the definitions of “monster” we came up with last week support the move into and back out of monstrosity, as with temporary blemishes (smallpox, revertible surgical changes to the body)–can monstrosity be merely visual? Or do we buy into the “criminal brain” theory in James Whale’s “Frankenstein” film–does monstrosity sit beneath the skin? Or is monstrosity a temporal attribute, with past actions or appearances irrevocably branding a monster in cultural memory (e.g. shapeshifters or murderers)?

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By: Allison Wyss http://mith.umd.edu/eng738T/bioshock-and-frankenstein-another-modern-prometheus/#comment-35 Allison Wyss Thu, 09 Feb 2012 20:04:55 +0000 http://mith.umd.edu/eng738T/?p=239#comment-35 Scooped again. I also wanted to talk about golems. I think they are really important to understanding Frankenstein's relationship with technology. They're very much the same thing, except animated through incantation/prayer. At least traditionally. I'm not entirely sure how the gaming versions work. However, bringing tech into the idea of the the golem, my pre-tech example of Franken-style monster, is fascinating. Scooped again. I also wanted to talk about golems. I think they are really important to understanding Frankenstein’s relationship with technology. They’re very much the same thing, except animated through incantation/prayer. At least traditionally. I’m not entirely sure how the gaming versions work. However, bringing tech into the idea of the the golem, my pre-tech example of Franken-style monster, is fascinating.

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