Comments on: League Morals http://mith.umd.edu/digitalstorytelling/2012/10/27/league-morals/?utm_source=rss&utm_medium=rss&utm_campaign=league-morals HDCC 208B / Seminar in Digital Cultures and Creativity / Fall 2012 Mon, 11 May 2015 07:39:33 +0000 hourly 1 http://wordpress.org/?v=3.4.1 By: Beena http://mith.umd.edu/digitalstorytelling/2012/10/27/league-morals/#comment-140 Beena Mon, 29 Oct 2012 18:52:40 +0000 http://mith.umd.edu/digitalstorytelling/?p=1159#comment-140 League of Legends sounds really interesting - forcing groups of killer-type players to work together to ensure success in killing for the masses. I could see why honor and respect would be issues here. It's also impressive that they've gotten it to work in the game, because when you consider real-life killers in a team setting, oftentimes the goals are not achieved and individual wills dominate (for example, Survivor and other reality television shows). It's admirable that the game is using a team structure as a basis for the game, but it also speaks to the sadness of the human condition that only with "honor points" will strong-willed humans work together. League of Legends sounds really interesting – forcing groups of killer-type players to work together to ensure success in killing for the masses. I could see why honor and respect would be issues here. It’s also impressive that they’ve gotten it to work in the game, because when you consider real-life killers in a team setting, oftentimes the goals are not achieved and individual wills dominate (for example, Survivor and other reality television shows). It’s admirable that the game is using a team structure as a basis for the game, but it also speaks to the sadness of the human condition that only with “honor points” will strong-willed humans work together.

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